Deck of the Week – Modern 5c Séance
Just when you thought that every option in Modern had been explored, Zac Elsik, well-known for inventing Lantern Control, brings us a decklist based around Séance. Let’s take a closer look:
5cc Séance 5-0 MTGO league by UTDZac
MAINDECK
1 Avalanche Riders
4 Birds of Paradise
1 Breeding Pool
1 Coiling Oracle
3 Commune with the Gods
4 Eternal Witness
2 Forest
3 Fulminator Mage
1 Godless Shrine
1 Hallowed Fountain
1 Huntmaster of the Fells
2 Lone Missionary
1 Marsh Flats
2 Mulldrifter
1 Murmuring Bosk
1 Overgrown Tomb
3 Path to Exile
1 Plains
1 Restoration Angel
4 Séance
4 Satyr Wayfinder
2 Shriekmaw
3 Siege Rhino
1 Stirring Wildwood
1 Stomping Ground
1 Swamp
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
SIDEBOARD
1 Fulminator Mage
1 Lone Missionary
2 Nihil Spellbomb
1 Orzhov Pontiff
2 Reclamation Sage
2 Sin Collector
1 Stony Silence
2 Sundering Growth
2 Thoughtseize
1 Thragtusk
The main plan of this deck is to play the namesake enchantment as soon as possible, whilst also filling your graveyard with targets. Then start bringing back creatures with enter the battlefield effects and abilities you can use ideally without summoning sickness.
Mana Base:
The deck’s main colours are Green for mana dorks and graveyard enablers and White for the enchantment. You also have access to the rest of the colours to hard cast all the creatures if needed.
Mana Dorks/Graveyard Enablers:
Birds of Paradise is a natural fit for a base green 5 colour deck , it will fix your mana and ramp at the same time. Satyr Wayfinder, this is the glue of the deck, it does everything you need. It gives you lands to cast your creatures and also fills the graveyard with targets for the Séance. Commune with the Gods, also helps us find whatever you need with the exception of lands and furthers the goal of filling our graveyard with a variety of targets..
Creature combination:
Here is where we have more freedom to vary cards. Zac has chosen to play land destruction such as Avalanche Rider main deck and also some life gain in form of Lone Missionary and Siege Rhino. If you want to play this deck in your local store, where you can predict the metagame you can focus more on the matchups you expect to play against often. Either way it is important to maintain a way to gain some card advantage such as that provided by Eternal Witness and Mulldrifters.
Disruption:
Path to Exile remains some of the most efficient removal in modern, three copies should be sufficient to gain enough to exert control of the board.
Whilst Shriekmaw isn’t the best removal it is easy to cast from the hand and also makes a great target for Séance so it has extra value in the deck.
Sideboard:
More recursive creatures. In this kind of deck it is very easy to inadvertently dissolve your strategy while sideboarding, but here as we are changing our “hate” creatures for others we are maintaining our basic plan after sideboard.
Sundering Growth, this Naturalize variant can look a bit strange, but it has the ability to proliferate one of the creature tokens that we have generated with Séance and get thus gain extra value from it.
In conclusion, I think that this a pretty fun deck to try out at the FNM and also has the potential to put up a good finish, having tools against almost everything and also having the surprise factor that can win a lot of games by itself. I hope that you like this brew and if you play it, please post a picture in the comments of some crazy board states that you end up with. See you around the tables!